Elder Scrolls III: Morrowind (Xbox)

3 ratings since posting on Monday, October 16, 2006
Elder Scrolls III: Morrowind (Xbox)
in Colorado Springs
website
(submitted by Faust )

Overall Rating

****o

based on 3 ratings
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**ooo
Vomit
I got so seasick playing this game that I had to stop. It was awful.

P.S. Higher ratings go to games that do not require 4+ hours of unadulterated time per session. Toddler presence prohibiting that, and all. - Megan , posted 10/16/06
****o
Best restaurant in the city
I agree with Faust. HUGE. SPRAWLING. Frame rate kind of got to me after a few weeks, and it made Megan almost throw up. Especially when I was flying. - Langdon , posted 10/16/06
****o
Incredibly large and immersive
I was impressed, startled, boggled, perhaps that a console could handle such an impressive and immersive role-playing game. In fact, Morrowind (like
Daggerfall before it) was the closest I had ever seen an electronic game (computer or console) get to actual role-playing without having other living people actively involved. There are a host of different character races and, more impressively, a number of classes. If the existing classes are not to your liking, you can create new classes. Experience and going up levels makes a hell of a lot of sense; classes are
defined by skills, and leveling up occurs when your class skills improve. Also, all characters have access to all skills, so if you find that you like using a skill that is outside of your class, you are free to use and improve it to your heart's content (er...at least until the skill hits 100.) Even more sensibly, the primary way to improve skills is to use them. (There are other ways to improve skills, but they are finite and limited.) That is, if you want to get better with Long Blades, you use a long blade in combat.

Anyway...the world, while finite (and smaller, incidentally than Daggerfall) is pretty damned big. There is a main story that will take you across much of
the island, but there are side quests that will take you to other parts of the world. And there are times that you just want to go somewhere or explore something or get money.

The game itself (not JUST the world) is huge. You can do a lot of things; join different guilds, take different quests, take odd jobs, etc. You can make your own spells, enchant your own weapons, armor and miscellaneous items.

In some ways the scope of the game is a detriment; it is easy to get sidetracked, lost, or to forget what it is that you want to actually do. Indeed, even when the main story is done, the game will let you continue,
which is kind of cool on one hand and kind of annoying on the other hand.

The graphics are...OK. The game is not that much more advanced than Daggerfall (graphically speaking). The clipping is...occasionally distracting, but clipping bugs are rare. (That is, Daggerfall had some bugs in which you and the critters could be trapped in walls.) In Morrowind, I did not see that
happen, although there was a time or two when I was looking at a corpse that was partially in a wall (or rock or cliff) and I was not able to access the corpse (to loot it, for example.)

And the one HUGE flaw...once saves started taking around 200 blocks of memory, my system would crash once in a while. I am not sure if this was due to my Xbox, the actual disk or if this is a flaw with the game.

So...while there are flaws and shortcomings...times when the game occasionally gets frustrating, I loved it. I am actually kind of glad that I did not have much in the way of obligations when I was playing it. I would recommend it if you enjoy role-playing games. Two warnings: 1) It might take a while to get
into it and 2) if you do get into it, it might suck you in for hours, days, even weeks...

Since my time in Morrowind, Bethesda has produced expansions for the game, which I have not actually played. There is also a new addition to the Elder Scrolls saga, Elder Scrolls IV: Oblivion. That, however, is a tale for another review. - Faust , posted 10/16/06

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